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Post by rogonandi on May 15, 2015 6:20:33 GMT
I've got another comic done just now. The lieutenants on board the ship sans Exillon have reached Angelo, though he's less than impressed with them all showing up. It turned out he only wanted Paula and Janice for some reason, and commands Bruce and Carrus to go straight back to the ship...and for good reason. Click here to go to the archives: Click!Click here to vote for the comic: Click!
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Post by Tiltowait on May 15, 2015 7:25:31 GMT
Cool, it's the Chaos angel from Angelika's death. I like the ad hoc adventuring party. One of the things I like about this comic is the multiple parties roaming the landscape, that's how a real campaign world should be run. Angelo needs his pills to stay sane? Innnnteresting! I wonder what those are made of. Talk about a villain revealing his weakness in the middle of battle. Exillon should be sounding an intruder alert, any D&D alarm system that doesn't detect invisible intruders isn't worth installing. So that's not the pill Angelo's holding in his hand, it's the sports drink he carries into battle to replenish his electrolytes? Last panel should be "that soldier ahead" or "those soldiers ahead".
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Post by Myrmex on May 15, 2015 11:00:43 GMT
So everybody knows about Angelo's soul tapeworm...I would be quite worried if my boss or spouse had a tentacled demon nesting within him, trying to influence his mind, but they all seem quite okay with it.
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Post by memnarch on May 15, 2015 12:49:22 GMT
And now we get to see if the distraction was worth it or not.
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Post by Tiltowait on May 15, 2015 13:35:05 GMT
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Post by rogonandi on May 15, 2015 16:12:45 GMT
Cool, it's the Chaos angel from Angelika's death. I like the ad hoc adventuring party. One of the things I like about this comic is the multiple parties roaming the landscape, that's how a real campaign world should be run. Angelo needs his pills to stay sane? Innnnteresting! I wonder what those are made of. Talk about a villain revealing his weakness in the middle of battle. Exillon should be sounding an intruder alert, any D&D alarm system that doesn't detect invisible intruders isn't worth installing. So that's not the pill Angelo's holding in his hand, it's the sports drink he carries into battle to replenish his electrolytes? Last panel should be "that soldier ahead" or "those soldiers ahead". When it comes to the intruder alarm comment, the strike team has more than just an invisibility spell on them. They have a couple of other wards to prevent them from getting detected active as well. That is a story for another time, possibly for a side comic or an RPG Game or something.
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Post by Naomi on May 16, 2015 17:41:44 GMT
Team Chaotic: WAY better at putting together impromptu teams and getting them to be functional than Team Lawful. Best of luck catastrophically disabling the airship and surviving.
Thanks for the page, rogonandi.
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Post by grogg on May 16, 2015 20:27:14 GMT
Any thoughts on how they try to destroy the airship? I bet they attempt to set off the warheads in the missile bay.
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Post by Naomi on May 16, 2015 21:12:06 GMT
Set off the reactor(s) powering the airship. If there's something able to make it fly that same power can be used to make it explode in most cases. Even if it can't, disabling it will still cause significant falling damage.
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Post by Tiltowait on May 17, 2015 5:15:16 GMT
The classic way to disable a warship was to disable the steering controls. The engines and armory are deep in the ship, protected. The steering gear is right out there just waiting to take a limpet mine. Of course, none of the propulsion-related tricks will work because IT'S MAGIC.
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Post by rogonandi on May 18, 2015 4:10:21 GMT
The classic way to disable a warship was to disable the steering controls. The engines and armory are deep in the ship, protected. The steering gear is right out there just waiting to take a limpet mine. Of course, none of the propulsion-related tricks will work because IT'S MAGIC. That's right. We've even established that the propellers are there for no reason other than for aesthetics. The navigation system is probably protected by at least a few Octodaithus in any case...be they actively defending the navigation systems themselves or using the 'Make Whole' spell or something even more powerful to instantly repair damage dealt to the airship itself.
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Post by grogg on May 18, 2015 14:37:22 GMT
Hmm ... Casting Make Whole eliminates the possibility of this turning out like the Bismarck. And here I was trying to wrangle a Bismarck reference/joke into my next reply.
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