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Post by Naomi on May 9, 2015 4:52:09 GMT
It's not like actually killing Angelo would be likely to actually derail the Empire's efforts much; a true resurrection spell (perhaps on a scroll?) is almost certainly well-within their capabilities and I don't think team chaotic and/or good have any real reason to believe that that spell wouldn't work. The more you think about spells like that, the more incredibly depressing the imperial situation becomes. This must be why Mr. Burlew hates True Resurrection so much and (I'm fairly sure he's mentioned this somewhere) why the spell doesn't exist in his comic's universe. Spells like that are why imprisoning them tends to be superior to killing them, at least unless you bind/destroy their soul on top of killing them or you've actually destroyed their relevant support-base. Aging them to death and then animating their corpse as an unintelligent undead creature would also work fairly well to disable them in most campaign settings. Perhaps not coincidentally, most of these methods are "evil".
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Post by rogonandi on May 9, 2015 4:58:33 GMT
Spells like that are why imprisoning them tends to be superior to killing them, at least unless you bind/destroy their soul on top of killing them or you've actually destroyed their relevant support-base. Aging them to death and then animating their corpse as an unintelligent undead creature would also work fairly well to disable them in most campaign settings. Perhaps not coincidentally, most of these methods are "evil". Absolutely, which is why Sophia's imprisonment is a much more effective way of removing her from the Empire's power base than simply killing her. Unfortunately much of the time it is easier said than done though.
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Post by Myrmex on May 10, 2015 9:37:24 GMT
The more you think about spells like that, the more incredibly depressing the imperial situation becomes. This must be why Mr. Burlew hates True Resurrection so much and (I'm fairly sure he's mentioned this somewhere) why the spell doesn't exist in his comic's universe. Spells like that are why imprisoning them tends to be superior to killing them, at least unless you bind/destroy their soul on top of killing them or you've actually destroyed their relevant support-base. Aging them to death and then animating their corpse as an unintelligent undead creature would also work fairly well to disable them in most campaign settings. Perhaps not coincidentally, most of these methods are "evil". You could Transmute from Flesh to Stone your enemy, permanently Polymorph it into a pebble and throw it to the Phlogiston. Or use Baleful Polymorph to turn it into a squirrel, Petrify it and throw it out to the Phlogiston. A Wish or Miracle spell could bring it back, but nothing else, I think. If you aren't afraid of going Evil you could use Baleful Polymorph to turn it into a rabbit and feed it to a summoned Barghest. There is a 50 % chance that nothing short of direct intervention of a god (not even Miracle, Wish or True Resurrection) can bring that enemy back. Or, if you want to be sure, Baleful Polymorph your enemy into a rabbit, feed it to a summoned Barghest, Baleful Polymorph the Barghest into a squirrel, feed it to another summoned Barghest, repeat this a dozen times, Transmute from Flesh to Stone the last Barghest, permanently Polymorph it into a pebble and throw it to the Phlogiston.
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